AI Insights · Timothy · April 2023
Performance of Top 5 2D Realistic Games on iOS in Brazil for Q1 2023
Discover the performance of the top 5 2D realistic games in Brazil on the iOS platform for the first quarter of 2023, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 2D realistic games on the iOS platform in Brazil demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
Evony from TOP GAMES INC. showed an overall positive trend in weekly revenue, peaking at approximately $34K in the final week of March. Weekly downloads fluctuated, with a notable increase to 17K in the first week of January. Active users also saw a peak of around 44K in early January, followed by a steady decline to around 32K by the end of March.
8 Ball Pool™ by Miniclip.com maintained a strong presence with weekly downloads consistently around 48K-67K. Revenue peaked at about $25K in the first week of January, though it saw a decline towards the end of the quarter, reaching around $15K. The game consistently engaged over 1M active users each week, with a slight decrease from 1.2M to 1.06M.
Mafia City: War of Underworld from Phantix Games experienced moderate weekly revenue, peaking at $12K in late January but dropping to around $8K by the end of March. Weekly downloads were modest, with highs of around 1.8K in early January and lows of approximately 670 in mid-March. Active users saw a peak of 8K in early January, decreasing to about 5K by the end of March.
June’s Journey: Hidden Objects by wooga showed a consistent rise in weekly revenue, peaking at approximately $13K in the last week of March. Downloads saw a significant increase to 11K in mid-February and maintained a steady flow around 4K-10K throughout the quarter. Active users grew steadily, peaking at around 58K in late March.
Dream League Soccer 2024 from First Touch Games Ltd. had a peak weekly revenue of about $15K in early January, with a gradual decline to around $7K by the end of March. Downloads were consistent, ranging between 12K-21K, with a peak in late December. Active users showed a steady trend, peaking at 179K in late December and remaining above 120K throughout the quarter.
For more insights on the performance of these games and other apps, visit Sensor Tower.